Devlog

If you want the full background, read the motivation behind all of this. The short story is that I want to make my own games in my own engine using Rust, because it's fun.

This devlog is me logging my process, thoughts, and decisions during this journey.

It's basically just me trying to solve my problems at hand, voicing my thoughts, and probably me refactoring multiple times. Writing these down after the fact, with the "perfect code" would kinda go against my intentions of showing a transparent and genuine process.

Ideally, there is a new update every few days.

Projects

Work in Progress

Recent Updates


RenderTargets [ OpenGL Context Renderer ]

We are going to replace the GL calls that clean our screen. Also colors!


GLFW [ OpenGL Context Renderer ]

We are going to try our current context abstraction with GLFW, which is a non-Rusty alternative.


Error Handling [ OpenGL Context Renderer ]

We weaseled our way out of error handling so far. Now is the time to do it right!