If you want the full background, read the motivation behind all of this. The short story is that I want to make my own games in my own engine using Rust, because it's fun.

This devlog is me logging my process, thoughts, and decisions during this journey.

It's basically just me trying to solve my problems at hand, voicing my thoughts, and probably me refactoring multiple times. Writing these down after the fact, with the "perfect code" would kinda go against my intentions of showing a transparent and genuine process.

Ideally, there is a new update every few days.


Work in Progress

Recent Updates

Hello Triangle V2 [ OpenGL Context Renderer ]

We got our quick and dirty triangle, so let' do it again, but properly this time!

The GL Context [ OpenGL Context Renderer ]

The first abstraction is for the context itself. It is going to be the core of our crate.

Shaders [ OpenGL Context Renderer ]

We are going to write our shaders and finally draw this dang triangle.