Devlog

If you want the full background, read the motivation behind all of this. The short story is that I want to make my own games in my own engine using Rust, because it's fun.

This devlog is me logging my process, thoughts, and decisions during this journey.

It's basically just me trying to solve my problems at hand, voicing my thoughts, and probably me refactoring multiple times. Writing these down after the fact, with the "perfect code" would kinda go against my intentions of showing a transparent and genuine process.

Ideally, there is a new update every few days.

Projects

Work in Progress

Recent Updates


Vertex Attributes [ OpenGL Context Renderer ]

We are going to tell OpenGL how to interpret our buffer data.


Buffers [ OpenGL Context Renderer ]

How to store data for our triangle on the GPU with OpenGL. Hello Vertex Buffer Objects.


Hello Triangle [ OpenGL Context Renderer ]

We are finally going to start with OpenGL, to draw a simple triangle on the screen